Enhanced Learning Environment using Creative Technology – Bilateral Negotiations Trainer


Overview

As part of their deployments in Iraq and Afghanistan, Army officers with the rank of Major and above have become responsible for maintaining the peace while working together with locals from villages, towns and city sectors. While these officers have had some cultural sensitivity training, this tool was designed to help them gain specific skills that are useful in cross-cultural meetings and negotiations at the interpersonal level.

Date delivered: October, 2007

 

What GPS Created

ELECT BiLAT is a PC-based training program in use at the in use at the US Army Command and General Staff College at Ft. Leavenworth. It was created in collaboration with the Institute for Creative Technologies (ICT). GPS created the user experience that allowed ICT virtual human research project technologies, including a dialogue manager, SmartBody animation, and USC Information Science Institute’s PsychSim social simulation system, to be integrated into a training program through the use of a game engine.

 

How it works

The training has three phases: Research, Negotiation, and Follow-up.

Research Phase:

eb_1.jpg

eb_2.jpg

After reviewing and choosing their objective, the student is in a discovery process, finding information that will be useful and enable future actions. If the student’s research efforts are inadequate, later options will be limited.

Negotiation Phase:

eb_3.jpg

In the negotiation phase the student must build rapport with their meeting partner. He or she must behave and communicate in a culturally appropriate way to help build trust. During the negotiation phase, students take part in conversations and can view their meeting partner across the table or in a top-down view showing both parties and negotiation options.

eb_4.jpg
A trust meter shows the student how well they are doing during the course of the meeting so they can see the immediate consequences of their actions and choices.

Follow-Up Phase:

The intelligent tutor reviews the meeting or negotiation and tells the student what they did correctly or incorrectly. Parts of conversations are replayed to demonstrate key points. During this phase the student will also see the results of actions taken (or inaction) by their negotiating partner and themselves.


For more information on ELECT BiLAT, please contact us.

Impact

ELECT BiLAT has been very successful in meeting training goals. GPS continues to work on enhancements to the system.

The ELECT BiLAT system was built for a specific type of negotiation in a particular cultural context, but these same technologies and concepts can be applied to other scenarios and situations, such as business negotiations or doctor/patient interactions.

Services

  • Training System Design
  • Custom Software Development
  • Simulator Design and Construction
  • Classroom Design and Construction
  • Curriculum Development
  • Simulated Equipment Design and Development
  • Special Effects Design and Implementation
  • Training Facility Staffing
  • Full Spectrum Command

    FSC version 1.5 was created to allow trainees to experience tactical command and control of a US Army Light infantry Company. This interactive training tool lets commanders hone skills learned through traditional instruction on a virtual asymmetrical battlefield.

  • Full Spectrum Leader

    FSL was created to allow trainees to experience tactical command and control of a US Army Light Infantry Platoon in a Military Operations in Urban Terrain (MOUT) environment. Another version was customized for the Singapore Armed Forces.

  • ELECT BiLAT

    As part of their deployments in Iraq and Afghanistan, Army officers have become responsible for maintaining the peace while working together with locals. This tool was designed to help them gain skills for cross-cultural meetings and negotiations at the interpersonal level.

  • C3IT

    The Institute for Creative Technologies (ICT) needed to be able to demonstrate some of their technologies at conferences and other locations. C3IT was created as a portable immersive environment that would showcase speech recognition and natural language understanding.

  • IIT

    In the Infantry Immersive Trainer (IIT), Marines experience close-quarters battle in a realistic urban setting complete with sights, sounds and smells.

  • JFETS UTM

    In an urban environment, the challenges for Army forward observers include limiting collateral damage and noncombatant casualties as they call for artillery fire. The JFETS UTM lets forward observers gain the value of lessons learned in a challenging training system.

  • JFETS CASM

    The JFETS CASM is an immersive training environment enabling Joint Terminal Attack Controllers (JTACs) to practice calling in close air support and communicating with pilots using a custom cylindrical display with an unobstructed view of a realistic simulated sky.

  • CAD-TS

    Patriot Missile crews have traditionally been trained using radar simulations, whiteboards, field manuals and sand tables. Instructors have not had the tools necessary to teach the critical skill of visualizing the battle space in three dimensions.

  • FCS MDT

    The Boeing Company required a way to showcase capabilities of various Army Future Combat Systems (FCS) concepts. The FCS Mobile Demonstration Trailer has traveled across the country, giving visitors a hands-on, interactive experience including vehicle simulators.

  • ELECT UrbanSim

    High ranking Army officers in Iraq are now charged with maintaining stability, fighting insurgency and crime, and reconstructing infrastructure. ELECT UrbanSim lets commanders reap the benefits of lessons learned in a realistic way, without risk.