IIT - Infantry Immersive Trainer
Overview
The USC Institute for Creative Technologies (ICT) and their collaborators developed and designed the Infantry Immersive Trainer (IIT) in order for Marines to experience close-quarters battle in a realistic urban setting complete with sights, sounds and smells. GPS was tasked with combining technologies with the physical environment. Sets, special effects, role players, virtual reality and live training are combined in a 32,000-square-foot facility built inside a former tomato packing plant at the 1st Marine Expeditionary Force Battle Simulation Center, Camp Pendleton, California. The ethical questions, chaos and confusion of urban warfare are presented in real-time scenarios while Marines patrol with standard weapons, communications, and combat gear.
Date delivered: Pendleton facility completed December 2007; Reston facility, fall of 2008.
What GPS Created
GPS managed construction of set elements such as rooms and streets and was responsible for adding virtual components into the physical space. We integrated virtual experiences supplied by the Office of Naval Research (ONR) such as projected characters/avatars, as well as the Joint Fires & Effects Trainer System (JFETS) software which allows Marines to call for fire in an urban terrain. A virtual window, binoculars and radio communication add to the realism.
For more information on IIT, please contact ICT.
For more information on GPS services, please contact us.

Marines from 3rd Battalion, 1st Marines, must tend to a role-playing casualty as they clear a Middle Eastern village. (U.S. Navy photograph by John F. Williams - 2/19/2008)

Marines from 3rd Battalion, 1st Marines, confront avatars, or virtual humans, while clearing a room (U.S. Navy photograph by John F. Williams - 2/19/2008)

Marines from 3rd Battalion, 1st Marines, make their way through a simulated Middle Eastern village (U.S. Navy photograph by John F. Williams - 2/19/2008)

Sgt. William Jones, right, officer-in-charge of the Infantry Immersion Trainer (IIT) facility and Jonell Laxa, IIT Simulator Technician, monitor a virtual scenario from the control room. (U.S. Navy photograph by John F. Williams - 2/20/2008)
Impact
While Marines continue to train for battle using the IIT at Camp Pendleton, a second IIT has been created for a different purpose. At the Gruntworks human factors laboratory facility in Reston, VA, IIT is allowing Marines to test equipment in a combat-like environment.
Found on the Web:
http://www.pbs.org/wgbh/pages/frontline/digitalnation/view/military.html
http://blog.wired.com/defense/2008/01/holograms-train.html
http://www.naval-technology.com/features/feature41952/
http://www.youtube.com/watch?v=Jq3IUQBsH-M&feature=related
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Full Spectrum Command
FSC version 1.5 was created to allow trainees to experience tactical command and control of a US Army Light infantry Company. This interactive training tool lets commanders hone skills learned through traditional instruction on a virtual asymmetrical battlefield.
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Full Spectrum Leader
FSL was created to allow trainees to experience tactical command and control of a US Army Light Infantry Platoon in a Military Operations in Urban Terrain (MOUT) environment. Another version was customized for the Singapore Armed Forces.
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BiLAT
As part of their deployments in Iraq and Afghanistan, Army officers have become responsible for maintaining the peace while working together with locals. This tool was designed to help them gain skills for cross-cultural meetings and negotiations at the interpersonal level.
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C3IT
The Institute for Creative Technologies (ICT) needed to be able to demonstrate some of their technologies at conferences and other locations. C3IT was created as a portable immersive environment that would showcase speech recognition and natural language understanding.
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IIT
In the Infantry Immersive Trainer (IIT), Marines experience close-quarters battle in a realistic urban setting complete with sights, sounds and smells.
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JFETS UTM
In an urban environment, the challenges for Army forward observers include limiting collateral damage and noncombatant casualties as they call for artillery fire. The JFETS UTM lets forward observers gain the value of lessons learned in a challenging training system.
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JFETS CASM
The JFETS CASM is an immersive training environment enabling Joint Terminal Attack Controllers (JTACs) to practice calling in close air support and communicating with pilots using a custom cylindrical display with an unobstructed view of a realistic simulated sky.
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CAD-TS
Patriot Missile crews have traditionally been trained using radar simulations, whiteboards, field manuals and sand tables. Instructors have not had the tools necessary to teach the critical skill of visualizing the battle space in three dimensions.
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FCS MDT
The Boeing Company required a way to showcase capabilities of various Army Future Combat Systems (FCS) concepts. The FCS Mobile Demonstration Trailer has traveled across the country, giving visitors a hands-on, interactive experience including vehicle simulators.
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UrbanSim
High ranking Army officers in Iraq are now charged with maintaining stability, fighting insurgency and crime, and reconstructing infrastructure. UrbanSim lets commanders reap the benefits of lessons learned in a realistic way, without risk.
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Joint Fires Multifunction Dome
The Joint Fires Multifunction Dome was created for the US Army Air Defense Artillery School to train Stinger missile crews and forward observers. It has an interior diameter of 37 ft. and an interior height of 22 ft. Multifunction Domes are scalable and can be built in varying sizes.
![[Photo of the GPS offices]](images/design/gps-location.jpg)